Overview
A Tale of Tsushima in Toyotama, kenji tale 2 of 3 — part of the sake merchant whose schemes Jin keeps having to finish.
Nattou and the Sake Seller belongs to Kenji’s questline: the sake merchant whose schemes Jin keeps having to finish. It is kenji tale 2 of 3, set in Toyotama.
The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Kenji’s arc rewards being followed as a sequence rather than picked at.
In the game’s own framing: There is a Mongol encampment in the area that Kenji has decided needs dealing with — and looting.
This is tale 2 of 3 in Kenji’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.
Objectives
Full walkthroughSpoilers
- 01Find Kenji
Just south of the Ruins of Old Yarikawa.
- 02Travel to the Mongol camp
Southwest with him.
- 03Loot the supplies
The back of the central wagon; a barrel in the tent right of it; supplies under the wooden structures to its left; a sake barrel beneath the watchtower further left; and more under a cart near the pig roast.
- 04Enter the tent by the pig
Which triggers the cutscene.
- 05Start the fight
Attack any Mongol.
- 06Defeat them
Blue-armoured Mongols, then Straw Hat raiders with a bear join in.
- 07Free Kenji
He and his companion are in a bamboo cage — cut it open.
Enemies in this tale, and how to fight them
Strengths
- Straw Hats / ronin — Japanese swordsmen rather than Mongols, and they fight like it — faster and more technical than the invaders, with less armour. Stone Stance still applies. Standoffs work well against them, and against unarmoured ronin a won standoff often kills outright.
Rewards
- Minor Legend IncreaseA smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
- Minor Melee CharmA silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
Kenji’s tales
Characters in this tale
Common questions
Where does this tale start?
Kenji, south of the Ruins of Old Yarikawa.
What do I need to have done first?
Reach Act 2. It will not appear in your journal before that.
When and where in the game is it?
Act 2, in Toyotama.
What do I get for it?
Minor Legend Increase, Minor Melee Charm.
How long is it?
7 objectives from start to finish. The full sequence is in the walkthrough above.
What am I fighting?
Straw Hats / ronin. Straw Hats / ronin is what this tale fields.
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx
