Overview
A Tale of Tsushima in Toyotama, norio tale 1 of 9 — part of a warrior monk arming the temples once prayer proves insufficient.
The Last Warrior Monk belongs to Norio’s questline: a warrior monk arming the temples once prayer proves insufficient. It is norio tale 1 of 9, set in Toyotama.
The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Norio’s arc rewards being followed as a sequence rather than picked at.
In the game’s own framing: Norio says a fellow monk of Cedar Temple is helping the people of Akashima Village. The first tale in the arc where prayer stops being enough.
This is tale 1 of 9 in Norio’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.
What to bring
What this tale expects you to have on you.
- RequiredComplete "A New Horizon"This tale does not appear until then.
Objectives
- Meet Norio in Akashima Village
- Travel to the tea fields
- Find the footprints
- Investigate with Norio
- Follow the trail
- Defeat the first group
- Free the monks
- Fight the reinforcements
- Speak with the monks
Full walkthroughSpoilers
- 01Meet Norio in Akashima Village
Which opens the questline.
- 02Travel to the tea fields
Follow him east through town; a cutscene plays when you arrive.
- 03Find the footprints
North of your position, muddy tracks in the ground.
- 04Investigate with Norio
He crouches to read them.
- 05Follow the trail
Through the tea fields. Use the guiding wind if you lose it.
- 06Defeat the first group
Anything marked with a red skull is going for the captured monks — deal with that first or the tale fails.
Watch outFailure condition — this step can end the tale, not just the fight.
- 07Free the monks
Once the group is down.
- 08Fight the reinforcements
More Mongols arrive on horseback. Keep the monks alive. Whistle the horse rather than walking back to it, and remember a charge is itself an opening move against a loose group.
- 09Speak with the monks
For the final cutscene.
Rewards
- Minor Legend IncreaseA smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
- Minor Defense CharmA silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
- +2 SilkUpgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.
Characters in this tale
Common questions
Where does this tale start?
What do I need to have done first?
Complete "A New Horizon". It will not appear in your journal before that.
When and where in the game is it?
Act 2, in Toyotama.
What do I get for it?
Minor Legend Increase, Minor Defense Charm, +2 Silk.
How long is it?
9 objectives from start to finish. The full sequence is in the walkthrough above.
What does it lead to?
Three Actions Three Illusions.
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx
