Overview
A Tale of Tsushima in Izuhara, sensei ishikawa tale 2 of 9 — part of Ishikawa hunting Tomoe, the student who took his archery to the Mongols.
The Sensei and the Student belongs to Sensei Ishikawa’s questline: Ishikawa hunting Tomoe, the student who took his archery to the Mongols. It is sensei ishikawa tale 2 of 9, set in Izuhara.
The ally questlines are the game’s best writing and they run in order, so this tale assumes the ones before it. Sensei Ishikawa’s arc rewards being followed as a sequence rather than picked at.
In the game’s own framing: Ishikawa and Jin have learned that his former student Tomoe has sided with the Mongols.
This is tale 2 of 9 in Ishikawa’s arc. The ally questlines run in order and assume the ones before them, so they reward being followed as a sequence rather than picked at.
What to bring
What this tale expects you to have on you.
- RequiredComplete "The Tale of Sensei Ishikawa"This tale does not appear until then.
Objectives
Full walkthroughSpoilers
- 01Travel to Ishikawa’s dojo
In Hiyoshi. Speak to him to begin.
- 02
- 03Speak with Ishikawa at the cliff
You are going up to scout.
- 04Climb to the top
He stays below. He is using you as bait, and he knows it.
- 05Speak with Ishikawa again
From the summit.
- 06Investigate the archery targets
Run down to the camp. One of the targets is a severed head in a bag. Deal with the archers first. Everything else in the fight is harder while arrows are landing, and archers fold quickly once you are on them — or take them at range before you commit.
- 07Defeat the Mongols
They ambush you the moment you find it.
- 08Speak with Ishikawa
He explains the bait as a test of you.
- 09Examine the footprints
Near Ishikawa, to pick up the trail.
- 10Follow the trail
Tracking the Mongols across country.
- 11Enter the village
A cinematic reveals captive villagers.
- 12Eliminate the guards
Stealth or bow.
- 13Free the villagers
Approach them once it is clear.
- 14
Enemies in this tale, and how to fight them
Strengths
- Archers — Deal with them before you commit to the melee, because everything else in the fight becomes harder while arrows are landing. Take them with your own bow, drop them from stealth before the fight opens, or close the distance immediately — archers are poor at close range and fold quickly once you are on them. Where the tale gives you high ground, use it: an elevated position means only one side of the field can answer you.
Rewards
- Minor Legend IncreaseA smaller step toward the next Legend rank — the size a side tale, a liberated settlement or a cleared encounter gives.
- Minor Ranged CharmA silver charm. Minor charms are weaker than major ones and go in the minor slots — you start with two major slots and unlock up to four minor ones by honouring Inari Shrines, for six equipped at once.
- +2 SilkUpgrade material. Silk, linen and leather are what armourers and swordsmiths charge to improve your gear.
What this unlocks
Ishikawa’s tales
Characters in this tale
Common questions
Where does this tale start?
Ishikawa at his dojo, Hiyoshi.
What do I need to have done first?
Complete "The Tale of Sensei Ishikawa". It will not appear in your journal before that.
When and where in the game is it?
Act 1, in Izuhara.
What do I get for it?
Minor Legend Increase, Minor Ranged Charm, +2 Silk.
How long is it?
14 objectives from start to finish. The full sequence is in the walkthrough above.
What am I fighting?
Archers. Archers is what this tale fields.
What does it lead to?
Sources
- Ghost of Tsushima Walkthrough — PowerPyx
- Ghost of Tsushima Walkthrough — All Tales — PowerPyx
