EquipmentmajorArmourArmour set

Ronin Attire

The early stealth set from Blood on the Grass — lower detection, higher melee damage, and a perk built specifically around the island's pampas grass.

Type
Armour set
Role
Armour set
Importance
major
Ronin Attire — weapon art
Ghost of Tsushima · equipment
01

Overview

The unusual perk here is the grass one, and it tells you something about how the game expects you to move.

Ronin Attire reduces enemy detection by 10–20% and increases melee damage by 15–30% — an unusual combination, since most sets pick either stealth or damage. Its third perk makes enemies slower to detect you after you leave pampas grass while crouched, which rewards the specific rhythm of crouch-move-strike that camp infiltration uses.

Available in Act 1 from Blood on the Grass, it is the bridge between the starting armour and the Ghost Armor that arrives in Act 2.

The early hybrid: enough stealth to open a fight on your terms and enough damage to finish it if that fails.

02

Stats & Performance

Weapon stats
StatValue
TypeArmour set
How to get itComplete "Blood on the Grass" (Main Tale, Act 1)
Enemy detection speedReduced by 10% → 20%
Melee damage+15% → +30%
After leaving pampas grass crouchedEnemies are much → significantly slower to detect you
Ranges run from the set as you receive it to the set fully upgraded at an armorer.
03

Builds & Best Uses

Strengths

  • Combines stealth and melee damage, which most sets do not
  • The grass perk suits the game's actual infiltration rhythm
  • Available early in Act 1

Weaknesses

Best uses

  • Act 1 camp infiltration
  • Players who want to open quietly and finish loudly
04

Where you get it

05

Tales that call for it

06

Upgrading it

Armour is improved at an armourer, paid for in linen, silk and leather gathered from the world and from tale rewards. Every set states its effects as a range, and the upper figure is what the set does only once it is fully upgraded — an unupgraded set is materially weaker than its description suggests.

07

Sources