Locationmajor

Kamiagata

Kamiagata is the northernmost region of Tsushima and the setting for Act 3 of Ghost of Tsushima.

Importancemajor

Key takeaways

  • Kamiagata is a full region, not just Jogaku Temple It includes Jogaku, Kin and Sago prefectures, with coastlines, forests, farms, forts, villages, shrines and mountain country spread across all three.
  • Access is story-gated You reach it during Act 3, and the region’s normal activities open progressively as the story establishes Jin’s foothold.
  • Jogaku Temple is the main friendly hub It functions as the base for Act 3 and is the starting point for several important quests, including Fit for the Khan.
  • The north is comparatively sparse but not empty Much of the region is wilderness, yet it contains numerous named farms, camps, inns, temples, settlements and decorative locations.
  • Most content is not permanently missable Side Tales and collectibles can generally be completed after the story, although some mission interiors and temporary story states are only available during their associated missions.
  • The environment is part of the region’s identity Snow, whiteout conditions, narrow mountain routes and frozen water make Kamiagata feel more hostile even when its combat systems are unchanged.

About this guide

Scope: Base game of Ghost of Tsushima. Iki Island, Legends, New Game+, and Director’s Cut additions are excluded unless specifically noted. Spoilers: This guide discusses Act 3, the northern story, liberation, major characters, and the ending.

Overview

Kamiagata is the northernmost region of Tsushima and the setting for Act 3 of Ghost of Tsushima. It is a colder, more isolated land than Izuhara or Toyotama, defined by snow-covered forests, steep mountain passes, frozen lakes, cliffs and a smaller number of settlements. The region is not merely the area around Jogaku Temple. Its scope includes the three prefectures of Jogaku, Kin and Sago, together covering the northern third of the main island.

The region becomes the principal open-world area after Jin escapes from Castle Shimura and reaches the north. Its central narrative purpose is to establish a resistance base, unite the remaining allies, weaken Khotun Khan’s occupation and prepare for the final assault. Kamiagata also contains the last main-game versions of most exploration activities, including three Bamboo Strikes, three Shinto Shrines, several hot springs, haiku, fox dens, Mongol territories and the final major story missions.

Regional hierarchy

Kamiagata

The region as a whole is the northern third of Tsushima. It is divided into:

Jogaku Prefecture

Jogaku is the eastern and north-eastern part of Kamiagata and contains the main Act 3 base.

These names describe both major locations and smaller map areas. They should not be treated as interchangeable: Fort Jogaku is a hostile fortification, Jogaku Temple is the principal friendly base, and Port Izumi is a separate coastal settlement with its own story significance.

Kin Prefecture

Kin occupies the central portion of the region and is characterised by forest, mountain routes and access between the eastern and western parts of Kamiagata.

Kin is particularly useful for players completing exploration activities because its Bamboo Strike, haiku and lighthouse are separated across a broad area rather than gathered in one settlement. The Endless Forest Bamboo Strike is one of the three northern Bamboo Strikes confirmed for the base game.

Sago Prefecture

Sago covers much of the western and north-western part of Kamiagata. It contains extensive woodland, high ground, farms, Mongol supply facilities and routes towards the coast.

Some names are associated with activity or territory markers rather than fully populated settlements. A Silk Farm, for example, is a Mongol territory to the south-west of Cedar Temple and north of Guardian’s Ridge.

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Jogaku Prefecture: Verified named areas include

Kin Prefecture: Verified named areas include

Sago Prefecture: Verified named areas include

Entering Kamiagata

Normal access begins in Act 3. The main route carries Jin north after the events at Castle Shimura, but the opening of the region is not simply a matter of crossing an arbitrary boundary. The story first places Jin in a restricted survival sequence, then restores free exploration as he re-establishes contact with the resistance.

The region can be explored in a mixture of story and free-roam order, but some locations are more useful after the early Act 3 missions. Guide material confirms that the game’s missions can often be approached in different orders and that side content remains available after the story.

The most reliable progression route is

  1. 01
    Complete the opening Act 3 mission sequence.
  2. 02
    Recover Jin’s equipment and reconnect with the resistance.
  3. 03
    Reach Jogaku Temple and use it as the main fast-travel base.
  4. 04
    Complete the early Act 3 missions before attempting to clear every northern territory.
  5. 05
    Explore Jogaku, then sweep through Kin and Sago.
  6. 06
    Return to story missions when new areas or quest-givers are unlocked.

Recommended exploration route

Route 1: Jogaku foothold

Begin at Jogaku Temple and investigate the nearby roads, lake and mountain approaches. This route lets you collect the local activities while remaining close to a fast-travel point.

Route 2: Kin forest sweep

Move south-west from Jogaku into Kin. This is a good stage for collecting the Kin activities and clearing the forest paths.

Route 3: Sago and the western occupation

Sweep west through the forest and occupied farms, then return to Cedar Temple and the northern approaches.

This route is not a mandatory quest order. It is a practical completion route designed to reduce backtracking.

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Route 1: Jogaku foothold: Suggested order

  1. 01
    Jogaku Temple
  2. 02
    Jogaku Temple Lake
  3. 03
    Mount Jogaku
  4. 04
    Fort Jogaku
  5. 05
    nearby guard posts and farms
  6. 06
    Cape Izumi and the eastern coastline
  7. 07
    Port Izumi when the story permits access

Route 2: Kin forest sweep: Suggested order

  1. 01
    Shinboku Inn
  2. 02
    High Point Guard Post
  3. 03
    Kin Haiku
  4. 04
    Kin Bamboo Strike
  5. 05
    Kin Lighthouse
  6. 06
    Endless Forest Bamboo Strike
  7. 07
    surrounding Mongol territories and fox dens

Route 3: Sago and the western occupation: Suggested order

  1. 01
    Cedar Temple
  2. 02
    Silk Farm
  3. 03
    Guardian’s Ridge
  4. 04
    Sago Haiku
  5. 05
    Sago Bamboo Strike
  6. 06
    Kamiagata Falls
  7. 07
    White Falls Village and nearby occupied locations
  8. 08
    western and northern coastline

Jogaku Temple

Jogaku Temple is the main friendly location in Kamiagata and the most important non-castle hub in Act 3. It serves as a resistance base and a narrative gathering point for Jin’s allies. The temple is also the starting location for the side Tale Fit for the Khan, whose quest-giver stands outside the large red temple.

Do not confuse Jogaku Temple with Mount Jogaku, Jogaku Temple Lake or Fort Jogaku. They are separate named locations in the same broad prefecture.

Port Izumi

Port Izumi is a major coastal location in Jogaku Prefecture. It has an important connection to the later story and should be treated as a story-sensitive location rather than an ordinary early-game village. Some content associated with Port Izumi is restricted until the relevant Act 3 progression, and guide material notes that certain collectibles in the port area are not available until later in the game.

Cedar Temple

Cedar Temple is a named temple location in Sago Prefecture. It is not the same place as Jogaku Temple. It lies in a more remote western section of Kamiagata and is useful as a landmark when navigating between Mongol territories, farms and the forest.

Shinboku Inn

Shinboku Inn is a named roadside location in Kin Prefecture. It is a useful navigation landmark and appears in regional territory and pillar-of-honour directions. It should not be assumed to offer every service simply because it is called an inn. The available evidence confirms the location name, but not a universal shop inventory or a permanent named resident list.

Stonecutter’s Village

Stonecutter’s Village is a named settlement in Jogaku Prefecture. It is distinct from Port Izumi, White Falls Village and the various farms. Its role is primarily environmental and geographical unless a specific mission places it at the centre of an encounter.

White Falls Village

White Falls Village is a named settlement in Sago Prefecture. It belongs in the regional directory even though it is less prominent than Jogaku Temple. It is one of the northern civilian locations that helps make Sago more than a collection of wilderness and enemy camps.

Other named civilian or roadside locations

Some of these are farms, working sites, roadside buildings or mission-linked locations rather than full towns. Their names should not be used as evidence that they all contain merchants, armourers or permanent services.

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Kamiagata’s population is sparse compared with the southern regions. The main groups encountered are:

The region’s population is not controlled by a single local government in the way that a normal provincial map might suggest. Instead, power is divided between the remnants of the samurai order, the resistance organised around Jogaku Temple, local civilians attempting to survive, and the Mongol occupation.

Other named civilian or roadside locations

Samurai and resistance

The surviving samurai presence is fragmented after the losses of the earlier acts. Jin’s position in Kamiagata is therefore political as well as military. He must persuade people to continue resisting while operating outside the normal authority structure.

The resistance includes recurring allies and local fighters. Named story characters are best treated as visitors or mission-associated residents unless the game clearly establishes that they live permanently at a location.

Mongol occupation

Mongol forces control forts, farms, guard posts, ports and supply sites across Kamiagata. Their territories are not all equivalent. Some are standard combat camps, some are farms or fortified installations, and some are cleared automatically or as part of story progression.

The region contains multiple Mongol territories, and territory directories identify sites such as Silk Farm and High Point Guard Post. One northern territory, Izumi Village, is automatically liberated during the story rather than requiring a normal independent liberation encounter.

Bandits and ronin

Bandits and ronin appear in road encounters, side Tales and hostile camps. They are separate from the Mongol occupation even when they take advantage of the same instability. Random road encounters should not be confused with fixed settlements or permanent named factions.

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Main story

Kamiagata contains the Act 3 portion of Jin’s Journey. The opening missions establish the northern setting, restore Jin’s equipment and reconnect him with the resistance. Later missions focus on:

The northern story is more tightly concentrated than the earlier acts, but players should still explore between missions because several side Tales and activities become available around the same time.

Tales of Tsushima

Kamiagata’s side content includes local Tales and the later stages of character questlines. The region has fewer ordinary side Tales than the earlier regions, but its quests are concentrated around the Act 3 conflict and the resistance at Jogaku Temple.

The game’s full side-content structure contains 61 Tales of Tsushima and seven Mythic Tales in the base game. Side Tales are generally not missable, and they can be completed after the main story.

A key regional side Tale is

A key regional side Tale is
NameDetails
Fit for the Khanbegins at Jogaku Temple and involves recovering pieces of armour from four Mongol camps. The camps are highlighted on the map after speaking to the quest-giver.

Collectibles and exploration activities

Bamboo Strikes

These bring the base-game total on Tsushima to 16. Completing Bamboo Strikes increases Jin’s maximum Resolve, and completing all 16 contributes to the Body, Mind, and Spirit trophy.

Shinto Shrines

Kamiagata contains three Shinto Shrines. These are reached through climbing routes involving cliffs, handholds, branches and shrine paths. They reward major charms and count towards the Shinto Shrine completion trophy.

The available sources confirm three shrines in Kamiagata, but the supplied search evidence does not expose all three shrine names consistently. The two unnamed entries should therefore be checked against an in-game map or a full shrine directory before being added as canonical names.

Haiku

The region contains at least the named regional haiku locations:

Some haiku are tied to story or side-mission spaces rather than ordinary free-roam markers. For this reason, a player missing one haiku should check the Journal and completed mission locations instead of assuming every haiku is a normal question-mark activity. Regional activity lists identify Kin, Sago and Jogaku haiku locations.

Fox dens and Inari shrines

Kamiagata contains the final group of fox dens needed for the base-game Inari shrine total. Fox dens are not always next to a major settlement, and the dens may be easier to find by selecting the relevant Guiding Wind technique or using a completed collectible map.

The full base-game total is 49 Inari Shrines, with the Kamiagata dens forming the northern portion of that total.

Hot springs, pillars and other discoveries

The exact distribution is best checked by activity category because the game’s map does not display every discovery in the same way. The collectible guides confirm that the base game tracks these categories separately and that some activities can be completed after the story.

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Kamiagata’s security network consists of forts, guard posts, farms, villages, camps and patrol routes.

Shinto Shrines: Verified regional directory

Fort Jogaku

Fort Jogaku is a major fortified location in the Jogaku area. It should not be confused with Jogaku Temple, which is a friendly religious and resistance base. Fort Jogaku represents the military side of the northern occupation and is approached differently from the temple.

High Point Guard Post

High Point Guard Post is a named Mongol territory in Jogaku Prefecture. It lies south of Jogaku Temple Lake and north of Shinboku Inn, making it a useful marker when moving between Jogaku and Kin.

Silk Farm

Silk Farm is a Mongol-held territory in Sago Prefecture, south-west of Cedar Temple and north of Guardian’s Ridge. It is one of the region’s named occupation sites and should be recorded separately from ordinary farms or decorative rural buildings.

Liberation rewards

Liberating territories normally reveals nearby map information, opens fast-travel points and contributes to clearing the region. Some rewards and objectives vary by camp. Typical objectives include:

Do not assume that every named territory follows the same objective list. Story-cleared territories may not present the normal liberation encounter, and some camps are connected to quests.

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Snow and visibility

Snow reduces visual clarity and makes it harder to identify landmarks at a distance. Whiteout conditions can obscure camps, paths and cliff edges. When crossing open ground:

Mountain routes

Kamiagata’s terrain often separates locations that appear close on the map. A direct line may lead to a cliff face or a deep ravine. Roads, frozen lake edges and mountain passes are safer than improvised climbs.

Story-restricted spaces

Port Izumi and several mission locations change according to story progression. A location that appears visible on the map may not yet be enterable, and some camp layouts only exist during a mission. Treat mission interiors and temporary enemy concentrations as progression-specific rather than permanent free-roam facilities.

Missability

The base game does not generally use permanent collectible missability. Side Tales and most collectibles can be completed after the story. However:

The practical rule is to complete each mission’s optional objectives while inside it if you want the original experience, but do not assume that missing one permanently blocks completion.

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Collectibles

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Is Kamiagata only the area around Jogaku Temple?

No. Kamiagata includes Jogaku, Kin and Sago prefectures. Jogaku Temple is the principal hub, but it represents only one part of the region.

When can I enter Kamiagata?

You enter during Act 3. The opening sequence is story-controlled, after which free exploration becomes available as Jin re-establishes the resistance.

Can I return to Kamiagata after finishing the story?

Yes. The base game supports post-story exploration, and the main side content and collectibles are generally still available.

How many Bamboo Strikes are in Kamiagata?

Three: Endless Forest, Kin and Sago.

How many Shinto Shrines are in Kamiagata?

Three. The supplied sources clearly confirm the number, although the available directory evidence does not consistently expose all three shrine names.

Where should I base myself?

Jogaku Temple is the most useful base because it is the main friendly hub, a fast-travel point and the starting location for important Act 3 content.

Does every inn, farm or temple have a shop?

No. A location’s name does not prove that it contains a merchant or service. Jogaku Temple is the clearest confirmed hub, while several other named sites function primarily as landmarks, settlements, mission locations or occupied territories.

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This guide is suitable as a researched working draft, but not a claim of perfect directory completeness. The available evidence confirms the regional hierarchy, principal settlements, major territories and activity totals, but several categories require a full interactive map or direct in-game verification to guarantee every minor decorative location.

Those gaps should be resolved before presenting the article as a fully exhaustive wiki page.

The main unresolved points are

  1. 01
    The complete canonical list of all three Kamiagata Shinto Shrine names. The supplied sources confirm the total of three and name Crane Mountain Shrine, but do not consistently reveal the other two.
  2. 02
    A complete, independently verified list of every background building, unnamed Mongol camp, decorative storefront and minor landmark.
  3. 03
    A complete resident-by-resident directory. The evidence identifies broad population groups and story hubs but does not provide a reliable canonical list of every civilian NPC.
  4. 04
    Exact per-prefecture counts for hot springs, Mongol artefacts, records, banners, pillars, vanity items and hidden altars.
  5. 05
    A definitive separation between every named map area and every mission-only sub-location in the Sago and Jogaku directories.

Sources