Locationmajor

Omi Village

Omi Village is one of the most important story locations in Ghost of Tsushima, despite being a quiet and largely unpopulated settlement.

Importancemajor

Key takeaways

  • Omi Village is in Kubara, Toyotama, not in Kamiagata or Izuhara.
  • Its core locations are the Sakai Estate, village houses, Omi Lake waterfront, dock and Sakai cemetery.
  • The main story tale associated with the village is Ghosts from the Past.
  • The estate provides the Sakai Clan Armour, while the same tale unlocks the blowgun and poison darts.
  • The village’s most notable optional discoveries are records, Sashimono Banner 54 and a hidden altar at the dock.
  • After the story involving Yuriko, the village changes significantly Its population and atmosphere are not consistent throughout the game.

About this guide

Scope: Base game of Ghost of Tsushima, including the Director’s Cut version where it does not alter the location. This guide treats Omi Village as the village settlement and its immediately associated estate, lakefront and Sakai cemetery. Omi Monastery, Otsuna, Kubara Forest, Old Crossing and Fort Kaminodake are neighbouring locations, not subareas of the village, although some missions connect them directly.

Overview

Omi Village is one of the most important story locations in Ghost of Tsushima, despite being a quiet and largely unpopulated settlement. It lies in Kubara Prefecture, Toyotama, and serves as Jin Sakai’s childhood home. The village contains the Sakai family estate, the lake where Jin trained with his father, a small dock, ordinary dwellings and the nearby Sakai clan cemetery.

Unlike a fortified town or survivor camp, Omi Village is not designed as a major commercial hub. It has no armourer, bowyer, trapper, merchant or inn. Its importance is personal and narrative: Jin returns here during Act 2 to recover his father’s armour, reconnect with Yuriko and confront memories of Clan Sakai. Later, Omi Lake and the cemetery become the setting for crucial late-game scenes.

The village is also a useful exploration site. It contains records, a Sashimono Banner, a hidden altar and an optional haiku interaction at Jin’s father’s grave. Some of these discoveries are easy to overlook because they are not all displayed as standard map activities.

Verified named locations within the Omi Village scope

The terms Sakai Estate and Sakai Residence refer to the same main family property in most guide usage. They should not be treated as two different estates.

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Omi Village is a peaceful rural settlement built around the Sakai family property. Its visual identity is different from the crowded survivor camps and heavily defended towns elsewhere in Toyotama. The area uses carefully maintained gardens, wooden houses, ponds, stone paths, flowering trees and views across Omi Lake to express the Sakai family’s former status.

The village is relatively open. It is possible to move between its houses, the estate and the water without navigating walls or gates. The estate itself is more substantial than the ordinary homes and sits apart from the poorer village dwellings, reinforcing the distinction between the Sakai clan and the local population.

The lake provides the area’s strongest natural landmark. Its shore contains the old sparring circle where Jin trained in his youth. The lake also has a small island with a cherry tree and a Sashimono Banner. The dock is used both for navigation and for one of the game’s hidden altar interactions.

The Sakai cemetery is located just north of the village. It is not merely a decorative graveyard: it is a major story space and the site of a haiku interaction. The cemetery later becomes one of the most significant locations in the game.

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Verified named locations within the Omi Village scope

First practical access

Omi Village becomes relevant during Act 2 after Jin reaches Toyotama and completes A New Horizon. The associated tale, Ghosts from the Past, directs Jin to return to his childhood home and meet Yuriko at the Sakai Estate. The estate is the large residence on raised ground and is the easiest visual landmark when approaching from the village.

The village can be reached by horse from the Toyotama road network. Once discovered, it becomes a fast-travel destination. During the early part of Act 2, players may find that nearby fast-travel points are limited, making the journey to Omi Village feel longer than later visits.

Useful approach from the south

From the southern Toyotama roads, follow the main route north towards Kubara. The village is easier to identify by looking for:

Useful approach from the south: steps

  1. 01
    The larger Sakai property on the hill.
  2. 02
    The red and autumnal vegetation around the settlement.
  3. 03
    Omi Lake immediately east of the village.
  4. 04
    The cluster of ordinary houses below the estate.

Lake and cemetery route

This route avoids repeatedly crossing the same ground and works well for both story progression and collectible cleanup.

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A convenient exploration route is

  1. 01
    Enter the village and locate the Sakai Estate.
  2. 02
    Search the estate and nearby buildings for records.
  3. 03
    Descend towards Omi Lake.
  4. 04
    Visit the dock and activate the hidden altar.
  5. 05
    Swim to the small island for the Sashimono Banner.
  6. 06
    Follow the northern path to the Sakai cemetery.
  7. 07
    Interact with Kazumasa Sakai’s grave and compose the haiku when the story or exploration state permits it.
  8. 08
    Return through the village and check the houses again after completing relevant missions.

Sakai Estate

The Sakai Estate is Jin’s ancestral home and the narrative centre of Omi Village. It is the first destination in Ghosts from the Past. The estate contains the family residence, gardens and rooms connected with Jin’s childhood.

During the tale, Jin discovers that his father’s armour is not where he expects it to be. Yuriko explains that she hid it after the invasion and leads Jin through the next stages of the mission. The estate is also connected to records that help explain what happened to the village and its people.

Omi Village settlement

The lower village consists of ordinary homes and narrow paths. These buildings are mostly atmospheric rather than functional. They do not operate as shops or player housing, and there is no confirmed general merchant or crafting service attached to them.

Several houses contain records. Some can be entered freely, while others are more easily searched during or after Ghosts from the Past.

The precise house descriptions used by guides vary, so the safest way to find the records is to search the houses around the village’s western and south-western side rather than relying on a formal building-name system that the game does not provide.

Omi Lake

Omi Lake is immediately beside the settlement and is treated as a distinct named landmark in mission objectives. It contains:

The lake is also important symbolically. It represents Jin’s childhood training and his relationship with Kazumasa Sakai. In Act 3, Jin is instructed to travel to the old sparring circle by Omi Lake to meet Lord Shimura.

Sakai clan cemetery

The cemetery lies north of the village and contains Kazumasa Sakai’s grave. During Ghosts from the Past, Jin visits the grave while Yuriko and Taichi retrieve the hidden armour. A haiku can be composed here.

The cemetery is also the location of the final confrontation in The Tale of Lord Shimura. This makes it a progression-sensitive location: its meaning and condition change sharply depending on the player’s position in the story.

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Yuriko

Yuriko is the long-serving caretaker of the Sakai family. She is alive when Jin returns to Omi Village and is one of the only continuing residents associated with the estate. She recognises Jin after his return and becomes the emotional focus of the Omi Village storyline.

Yuriko is involved in the recovery of the Sakai Clan Armour and teaches Jin how to use poison through the blowgun. Her missions also provide additional poison-dart development.

She is present in Omi Village only during relevant story states. After the conclusion of her storyline, she is no longer available as a normal resident.

Taichi

Taichi assists Yuriko during the recovery of Jin’s armour. He is found in connection with the Sakai cemetery and helps gather the materials required for the mission.

Taichi is not a shopkeeper, quest hub operator or permanent settlement service provider. His importance is confined primarily to the story sequence around Ghosts from the Past.

Kazumasa Sakai

Kazumasa is not a living resident, but his presence defines the village. He was Jin’s father and the former head of Clan Sakai. His grave is in the clan cemetery, while memories of his training with Jin are attached to Omi Lake and the old sparring circle.

Other named characters associated with Omi Village

Lord Shimura is a visitor connected with a later mission rather than a resident of the village.

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Omi Village is not presented as a Mongol stronghold or a liberated hostile territory. It does not have the standard outpost objectives associated with Mongol camps, and there is no confirmed shopkeeper or guard garrison operating there.

The village’s wartime condition is nevertheless important. According to the story, Jin’s home was spared the main destruction that affected many settlements, but most of the villagers had gone. Yuriko and Taichi remain connected with the estate, while the wider village is largely empty.

The settlement can contain hostile encounters during story sequences, including Straw Hat ronin connected with Yuriko’s tale. These are mission encounters, not evidence that Omi Village functions as a permanent enemy camp.

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Omi Village is primarily a story and exploration location. It does not provide the normal services found in larger settlements.

Other named characters associated with Omi Village

Confirmed functional activities

Confirmed functional activities
Facility or activityFunction
Sakai EstateStory progression, armour recovery, records
Omi LakeStory meeting point, swimming, sparring-circle visit
Sakai cemeteryStory sequence, haiku, final confrontation
Omi Village dockHidden altar interaction
Lake islandSashimono Banner
Village housesExploration and records

Services not confirmed at Omi Village

The Otsuna Bamboo Strike is behind the Sakai Residence according to walkthrough material, but it belongs to the separately named Otsuna area rather than being safely classified as an Omi Village facility. It should not be counted as a village service without a clearly defined boundary convention.

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Ghosts from the Past

Ghosts from the Past is the principal Omi Village tale. It becomes available after Jin enters Toyotama and completes A New Horizon. The tale begins at the Sakai Estate and concerns the recovery of Kazumasa’s armour.

Main progression

The tale awards a Major Legend Increase, the Sakai Clan Armour, the blowgun and lethal darts. The poison material and follow-up Yuriko tales expand the blowgun’s use.

Main progression

  1. 01
    Travel to the Sakai Estate in Omi Village.
  2. 02
    Enter the residence and investigate the missing armour.
  3. 03
    Meet Yuriko.
  4. 04
    Follow Yuriko towards the cemetery and training area.
  5. 05
    Visit Kazumasa Sakai’s grave.
  6. 06
    Return to the estate and put on the Sakai Clan Armour.
  7. 07
    Deal with the Straw Hat ronin.
  8. 08
    Travel with Yuriko to the old training area at Omi Lake.
  9. 09
    Go to Old Crossing to obtain reeds.
  10. 10
    Return to Yuriko.
  11. 11
    Gather the required flowers.
  12. 12
    Use the poison darts against the Straw Hat ronin.

About this guide

Major spoilers: The conclusion of the game brings Jin and Lord Shimura back to the Sakai cemetery. The final duel takes place in front of Kazumasa Sakai’s grave. The village’s political status and visible population can change after the ending.

The Tale of Lord Shimura

Omi Village and Omi Lake reappear in Act 3 during The Tale of Lord Shimura. Jin is instructed to travel to the old sparring circle by Omi Lake and wait on the dock for Lord Shimura. The mission then follows the pair as they ride away from the lake.

This tale is required after Eternal Blue Sky and awards a Major Legend Increase. Its presence makes Omi Lake more than a background landmark: it becomes the starting point for the game’s final major personal and political sequence.

Spoiler warning

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Records

The village and estate contain several records. Sources identify records including:

The exact placement of some records is easiest to understand by dividing them between the estate and lower village:

Guide numbering differs between collectible databases, so the title is more reliable than an assigned record number. Record locations can also be harder to access after some story transitions, making it sensible to collect them during the first detailed exploration of the village.

Records

Records
NameDetails
Come HomeFound in the rafters of a village house, accessed through the roof or upper opening.
RemembranceFound inside a village house near the entrance-side buildings.
Deaf EarsAssociated with the Sakai Estate and its story context.

Sashimono Banner

A Sashimono Banner is located on the small island in Omi Lake. It is commonly identified as Sashimono Banner 54 in collection guides.

Sashimono Banners are collected for saddle customisation through the appropriate merchant service elsewhere in the game. The banner itself does not provide a village upgrade.

To obtain it

  1. 01
    Travel to Omi Lake.
  2. 02
    Swim from the shore towards the small central island.
  3. 03
    Look beneath or near the cherry tree.
  4. 04
    Collect the banner at the base of the tree.

Hidden altar

The dock at Omi Village contains a hidden altar. Bow at the edge of the dock to activate it. This is an unmarked environmental interaction rather than a normal map icon.

The dock altar is easiest to use when the village is not in the middle of a combat sequence. If the prompt does not appear, move along the dock edge and ensure Jin is facing the altar marker.

Haiku

Kazumasa Sakai’s grave provides a haiku interaction. This is available as part of the story sequence and can also be treated as a reflective exploration activity depending on the player’s progression state.

The haiku does not provide a conventional vanity reward. Its importance is narrative and atmospheric. It also functions as a hidden altar location in some guide classifications.

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Omi Village has several distinct states.

Before Jin’s return

The village is associated with Jin’s childhood and Clan Sakai, but the player does not initially explore it as a fully populated settlement. The post-invasion condition is revealed through dialogue and environmental storytelling.

During Ghosts from the Past

The estate becomes an active story location. Yuriko and Taichi are present, the armour recovery takes place and the area can contain scripted Straw Hat encounters.

After Yuriko’s storyline

The village becomes quieter and more abandoned. Yuriko is no longer available as a normal resident, and the estate loses its earlier activity. Some players may still encounter hostile or story-linked figures depending on the exact save state, but the normal Yuriko sequence does not repeat.

During The Tale of Lord Shimura

Omi Lake and the old sparring circle become active mission locations. The dock is used as a meeting point for Jin and Lord Shimura.

After the final mission

The cemetery becomes associated with the final duel and the ending choice. Dialogue indicates that Clan Sakai’s lands are no longer simply restored to Jin. The precise post-ending appearance can vary according to story completion and version, so it is safer to describe Omi Village as progression-sensitive rather than claiming one universal permanent state.

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For a thorough base-game visit, complete the following:

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Is Omi Monastery part of Omi Village?

No. Omi Monastery is a separate named location near Otsuna, south of the village. It is close enough to be associated with the same local area, and story records refer to movement between the monastery and Omi Village, but it should be listed separately in a location guide.

Does Omi Village have shops?

No standard functional shops are confirmed inside the village. It is not a commercial settlement like Umugi Cove, Akashima Village or the Golden Temple.

Where is Jin’s father’s grave?

It is in the Sakai clan cemetery north of Omi Village. The grave is visited during Ghosts from the Past and is also involved in the final main-story mission.

Where is the Sashimono Banner?

Swim into Omi Lake and search the small island with the cherry tree. The banner is at the base of the tree.

Can the village be liberated?

Omi Village is not presented as a normal Mongol territory with liberation objectives. Mission-specific enemies may appear, but this is different from clearing an outpost.

What does Omi Village give the player?

Its major rewards come through Ghosts from the Past: the Sakai Clan Armour, blowgun, lethal darts and a Major Legend Increase. Exploration additionally provides records, a Sashimono Banner and the hidden altar interaction.

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The main unresolved issue is the exact border between Omi Village, the nearby Otsuna area and the grounds behind the Sakai Residence. Some guides attach the Otsuna Bamboo Strike to Omi Village because it is immediately behind the estate, while other map conventions treat Otsuna as a separate locality. This guide keeps it separate rather than presenting the bamboo strike as a confirmed village facility.

Record numbering also differs between collectible guides. The record titles and approximate buildings are more stable than guide-specific numerical labels.

The village’s post-ending population state is similarly version- and progression-sensitive. The base game clearly establishes major changes after the Yuriko storyline and final mission, but available sources do not provide a single authoritative settlement-state table for every possible save condition. This guide therefore distinguishes confirmed story changes from observations about later free-roam appearance.

Sources