Overview
A disguise that works. Out of combat it massively reduces Mongol detection, because you are dressed as one of them.
The set grants a major health increase and major damage reduction, and — its defining perk — disguises the wearer out of combat, massively reducing Mongol detection. Walking into an occupied camp is a genuinely different experience in it.
It is earned from the side tale Fit for the Khan rather than the main story, which makes it one of the strongest arguments for doing the Tales of Tsushima.
The heaviest armour in the game, and it also disguises you — which makes walking into an occupied camp a viable opening.
Stats & Performance
| Stat | Value |
|---|---|
| Type | Armour set |
| How to get it | Complete "Fit for the Khan" (Side Tale, Act 3) |
| Health | Major increase |
| All damage taken | Reduced by a major amount |
| Out of combat | Disguises you, massively reducing Mongol detection speed |
Builds & Best Uses
Strengths
- Walk through Mongol-held ground largely unchallenged
- Highest raw survivability of the sets listed
- Turns infiltration into approach
Weaknesses
- The disguise ends the moment combat starts
- Requires finding and completing a specific side tale
Best uses
- Entering fortified camps without fighting to the gate
- Survivability-first play
Where you get it
- Fit For The KhanSide Tale — awards this
Upgrading it
Armour is improved at an armourer, paid for in linen, silk and leather gathered from the world and from tale rewards. Every set states its effects as a range, and the upper figure is what the set does only once it is fully upgraded — an unupgraded set is materially weaker than its description suggests.




